![]() ![]() Accurate Tessellation – This option will optimize tessellation triangle size for improved performance.It is recommended to use the default value of 0.2. Lower values will import faster and higher values will import slower. Tessellation Quality – Use this slider or input box to input the tessellation quality of the geometry. ![]() The model scale will be adjusted accordingly upon second import if a different unit is selected. Geometry Unit – Use this drop-down menu to choose the correct units the geometry was modeled in for the first import.If your model comes in on its side, try setting a different orientation. Although KeyShot will recognize the up orientation of the 3D modeling software, your model may have been built in a different orientation. Depending on your application, you may need to set a different orientation other than the default “Y Up” setting. Up Orientation – Not all modeling applications define the up-axis in the same manner.Use this for multi-import assemblies with a shared CAD origin. Keep position relative to native origin – When Checked this will place the geometry in relation to the original origin point.This will also remove any original 3d coordinate information. Snap to Ground – When checked, “Snap to Ground” will import the model and position it directly on the ground plane.If this option is not selected, the model will be placed in the same position in 3D space where it was originally created. Any original 3D coordinates for the model are removed when center geometry is selected. Center Geometry – When checked, “Center Geometry” will import the model and place it in the very center of the environment.Add to Empty Scene – This will clear the current scene and add the imported model in a fresh scene.via Tools) or renamed parts inside KeyShot this will have an impact on the ability to update the geometry. ![]() Note that if you have altered the geometry (eg. If you choose to update, some of the options in the dialog will be hidden and KeyShot will compare the geometry with what is in the scene already, and remove/add the differences. This will enable you to update changes to a model without having to start over on the KeyShot scene. Update Geometry – If you have imported the model once already, this option will be available.The currently active Model Sets will be selected by default. Select Model Set(s) – Select which Model Set(s) you want to place your model in.New model Set – This will create a new Model Set and import the file to that.When this is selected, you can also control which Model Set You want to add the Model to: Add to Scene – This will import the model into the current scene.If you already have content in your scene, the Import dialog will offer following options: Depending on the file type you are importing, some of the options below might not be displayed in your Import Dialog. You can import a number of different 3D file formats into KeyShot. You can edit the Import Settings in Preferences where you also can opt out of the Quick Import again. In the bottom left corner of the Import dialog you have the option Enable Quick Import. This will allow you to skip the Import Dialog on import, using on of the first 4 methods – Main Menu > File > Import Dialog… will still show the Dialog. The first time you import using any of the supported formats, the Import Dialog will appear. via the Main Menu > File > Import Dialog….via the hotkey combination Ctrl+I/Cmd+I.by drag and drop into the Real-time View.You can import models into KeyShot in several ways: Exposed Headless Scripting Functionality.Best Practices for Sharing and Embedding USDz and GLB Files. ![]()
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